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Channel: Answers for "raycast ignore trigger colliders?"
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Answer by alucardj

Check this link, scroll down to Casting Rays Selectively : [http://docs.unity3d.com/Documentation/Components/Layers.html][1] // JavaScript example. function Update () { // Bit shift the index of the...

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Answer by Okido

To have your raycasts ignore all trigger colliders in 5.2 go to: Edit > Project Settings > Physics > Uncheck "Queries Hit Triggers" *(If you're using an older version of Unity, the check box...

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Answer by ajdrew81

I recently had a similar problem. **Go to Edit -> Project Settings -> Physics2d and Uncheck the box that says "Raycasts Start In Colliders".** This will let you ignore the colliders on the...

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Answer by SpaceManDan

Actually in version 5.2.0f3 it no longer says Raycasts... It now appears as: "Queries Hit Triggers" Uncheck if you want raycasts to pass through trigger colliders.

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Answer by Okido

To have your raycasts ignore all trigger colliders in 5.2 go to: Edit > Project Settings > Physics > Uncheck "Queries Hit Triggers" *(If you're using an older version of Unity, the check box...

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Answer by ajdrew81

I recently had a similar problem. **Go to Edit -> Project Settings -> Physics2d and Uncheck the box that says "Raycasts Start In Colliders".** This will let you ignore the colliders on the...

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Answer by SpaceManDan

Actually in version 5.2.0f3 it no longer says Raycasts... It now appears as: "Queries Hit Triggers" Uncheck if you want raycasts to pass through trigger colliders.

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Answer by AndersMalmgren

If you have alot of raycasting third party libraries it can be dangerous chaning the global setting like Okido suggest. Instead supply `QueryTriggerInteraction.Ignore` to the raycast method

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Answer by hameed-ullah-jan

you can use the last parameter of the raycast function, put this "QueryTriggerInteraction.Ignore" as the last parameter in the raycast function.

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